8.4 @ 1pm ct: 6 Lessons Learned After 5 Years of Conference Webcasting
Sean Michael Dargan, Conference Coordinator for the Games + Learning + Society Conference, will present “6 Lessons Learned After 5 Years of Conference Webcasting” on August 4 at 1 p.m. Central. As with all our best practice webinars, it is free. Just register before the event at www.sonicfoundry.com/webinar.
Think you should be webcasting your conference but need proof it is worth it? The Games+Learning+Society Conference has been webcasting its annual event for five years and has six different reasons why streaming their presentations online is no longer a nice to have.
The Society knew there was a broader audience for their conference content than the people who attended on-site. So while webcasting began as a way to take the conference to people who couldn’t attend, find out why the session webcasts have now become a vital resource for both on-site and online attendees as well as presenters.
Dargan will reveal:
- The six lessons they’ve learned after webcasting 5 different conference events
- How capturing more is better than webcasting less
- Why he’s confident webcasting will never cannibalize his attendance
- What to look for in a webcasting service provider
- How they decide what to record
- Their thought process for when to make sessions publicly available vs. secure vs. paid-only access
Sean Michael Dargan is the Conference Coordinator for the Games + Learning + Society Conference. The conference, now in its fifth year, features substantive discussion and collaboration among academics, designers and educators interested in how video games, commercial and otherwise, can enhance learning, culture, and education.
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